If you experience crashes in some map, especially Chapter Seven: The Shores of Northrend, know that I am investigating the issue which seems to be graphics related.If you wonder why you see no rain in The Culling, it's because the game can't handle rain particles on large maps without crashing.This bug should be fixed in current version, but I will leave this here just in case. If after using the codex system you find yourself unable to click in the game world, just save and reload will fix it. Everything will be correctly saved anyway, it's just the game failing to go back to main menu. Just close the game and start it up again. If the game hangs on a black screen after an epilogue or an interlude, there is nothing I can do to fix it, as far as I know.Just load the map from any other map of the project just started will fix this issue. This is an engine bug which prevents the preloading necessary for the Codex dialog to work properly when loading a saved game, unless it's from a map of the project (where the initialization has occurred properly). If you load a saved game of anyone of my maps from the main menu, the Codex dialog will break.As before, there is nothing I can do to fix this. If this folder is not showing up for you, you probably need to load the game from another map and not from the main menu. Specifically, you can find them under CustomSaves folder. You should know that the game put them in a folder not shown in some menus. While for now I advice to not use the checkpoints, they are saved by the game. There is nothing I can do to fix this and I can only suggest to play all maps in one session and to use manual save only if you really need them. This depends on the engine which has some issues from patch 1.33 onwards. These bug are more likely to appear if you load a checkpoint, but they can also occur with manual saved games. If you load a saved game, a set of various bug could happen.Both can be skipped to experience the cinematics only, if you so wish. In this campaign, the interlude Divergent Courses is now playable and the new epilogue is also playable. They are expanded cinematic sequences with a section of gameplay, usually reduced in scope with respect to regular missions and with a more RPG style camera and mechanics. WHAT ARE PLAYABLE INTERLUDES/EPILOGUES?.It expands to a proper interactive cinematic the events of Arthas attacking Mal'Ganis after Frostmourne has been claimed and it represents the end of the human campaign, closing all loose ends and perfectly bridging to the undead campaign. Tomes of experience and creep camps to clear come really handy, so make sure to search for them! In other words, your hero needs to do stuff in first person to gain experience and a lot of killing is required to gain levels. The experience system, however, is tweaked to be more rewarding. Heroes abilities are the same of the vanilla campaign and the main and heroes of the campaign are Arthas, Jaina and Muradin, just like in the original one. ARE HEROES LIKE IN THE VANILLA CAMPAIGN?.You can record any footage of this campaign and put it online without risk of copyright infringements. IS THERE ANY COPYRIGHTED CUSTOM MUSIC IN THE CAMPAIGN?Īll music comes from Blizzard's games, specifically World of Warcraft and all of its expansions.
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